Unreal Championship 2 the Liandri Conflict Gamespot Review
While the concept of a showtime-person shooter going behind the back may audio a lilliputian strange at kickoff, Unreal Championship 2 pulls it off with ease and, at the same fourth dimension, provides a fantastic new twist on an sometime favorite.
The Unreal series has, then far, been a very PC-focused series of first-person shooters. While there have been some unmarried-player adventures here and at that place, the series has been at its best as a multiplayer-focused game with extremely tight gameplay, corking maps, interesting modes, and terrific postrelease support from Epic, the serial' developer. To appointment, the Unreal series' console presence has been limited to versions of existing PC games. But the latest game to conduct the name, Unreal Championship two: The Liandri Conflict, has been designed from the footing upwards as a panel game, and information technology shows. It feels perfectly tuned for the Xbox, right downward to a surprising new camera perspective.

The big deal in Unreal Championship 2 is that it has an increased focus on up-shut melee fighting. Plenty of first-person shooters have included a melee attack, but it's usually designed as a almost useless last-ditch maneuver. In UC2, the melee attacks are given a great bargain of priority--to the point where you can't even telephone call this Unreal game a first-person shooter anymore. Unreal Championship 2 primarily takes place from a third-person perspective, which helps greatly with your sword and staff attacks, since y'all'll need to run into the action going on around you lot to survive. This new perspective is the default for when yous're rocking a gun, too, and it works just fine. If the shock of shooting a shock rifle from a behind-the-back perspective is as well much to bear, y'all can drib dorsum into a first-person view when you're firing guns, but the third-person view really does work smashing.
You're likewise much more than maneuverable in Unreal Title 2 than in a typical showtime-person shooter. While UT2004 let you lot double-jump, UC2 lets you get into all kinds of crazy wall jumping. Y'all can repeatedly bounce from wall to wall, and this is a handy way to climb up to higher areas. Each character also has a set of special moves that require adrenaline to use. Fans of the series will remember how the previous Unreal Championship (and the last 2 Unreal Tournament games) used adrenaline as a tedious build--you'd earn information technology for kills and by picking up pills, but it took a lot earlier you could unleash a special adrenaline power-up. In UC2, you're constantly earning adrenaline, and some moves don't require you to fill your entire meter. This means you'll be able to break out these moves more than often, and now at that place are more than moves to pause out. Each character has 6 abilities. Many of these, like the ability to heal, are shared amid the game'southward characters. You tin also use a nimble power-upwards to jump higher and bladder in the air. Some characters accept the ability to repel different types of weapon attacks. Still others can freeze you in your tracks or set off a flash flop that blinds other players. That, combined with stamina and agility statistics for each grapheme, makes your pick of combatant affair a great bargain.
The maneuverability ties in well with the swords, axes, and staves. This is probably the most satisfying melee combat found in a tournament-fashion shooter, and little touches, similar the ability to lock on to your opponents to help keep them onscreen, really helps make all this work. On top of that, the Unreal series' longtime Mortal Kombat influence is deeper than always. If you can freeze or stun your opponent, you lot can bosom out your sword, lock on, and input a quick push button sequence to execute a insurrection de grace, which is actually just the Unreal style of saying "fatality." These moves are fast and aren't terribly flashy, but it's a great way to stop off an opponent when he all the same has all of his health. Withal, these moves are fairly difficult, and then they don't unbalance the game. The MK influence goes deeper due to Ballsy's new affiliation with Midway. You can opt to turn on "MK announcer" in the options, which replaces the Unreal announcer with the 1 used in Mortal Kombat: Deception. On meridian of all that, y'all'll probably notice fairly early that i of the bots that the game randomly throws at you is Raiden, MK's thunder god. If you're very, very good at the game (or a dirty cheater), y'all can eventually unlock Raiden for your own use.
Choice seems to be the order of the twenty-four hours for Unreal Championship ii. In addition to choosing a character, you lot'll choose a weapon loadout earlier inbound gainsay. Each character has a default gun and a melee weapon, but from there, yous choose two more weapons. You'll become one explosive weapon, similar the rocket launcher, grenade launcher, ripjack, or the always-popular flak cannon. You'll also get one energy weapon, similar a sniper burglarize, shock rifle, an free energy-based minigun called the stinger, or the bio rifle. We found we dealt the virtually death with the flak cannon and the stinger, but different maps may call for different loadouts. Some of the more than vertical maps, for example, provide great spots for sniping.

The maps are widely varied, and at that place are 50 to choose from. With support for upwardly to eight players, Unreal Championship 2 has a series of maps large plenty to accommodate that many people, but it likewise has more-confined environments that are perfect for one-on-one duels. Some of the maps are broken out by manner, so you'll see a series of maps designed expressly for the new overdose game type, which tasks you with collecting a brawl and delivering it to the same-colored goal to score points. You'll also meet maps that are designed for capture-the-flag and some that are meliorate suited for survival fashion but that can also double as great deathmatch areas. With the large number of maps at your disposal, there's plenty to exercise and run into.
The diverseness goes another level or two deeper with something that has become a staple of the Unreal world: mutators. These mutators let yous put a new spin on an existing way. You tin disable adrenaline for a more conventional battle. Or you lot can double the amount of adrenaline anybody earns for more special attacks. Y'all can disable melee weapons and force first-person cameras for a "classic" first-person shooter boxing. Or you lot can go melee-only for a hectic sword clash. Y'all tin can also throw estimator-controlled characters into whatever battle, online or off. The bogus intelligence for the game'south bots is great. Most Xbox Live games don't even offering bots of any kind, so it's especially nifty to have bots that are proficient enough to apply for offline practice sessions. Yous can social club them around in team games, but when left to their own devices, they know how to kill. If they're too good at putting you down, y'all can conform the game'southward difficulty setting. You'll unlock more than bots and mutators as you play through the game's single-histrion modes.

While the main focus in Unreal Championship two has to be its terrific Xbox Live support, at that place's a hefty chunk of unmarried-player action as well. There's a brusk, story-driven campaign that puts you in the role of Anubis, who enters the tournament to cease his ex-girlfriend from becoming the emperor. The campaign includes some cutscenes, has some skillful dialogue, and is an interesting component of the game. Like in a fighting game, you tin can besides choose any character and go through a tournament mode. There'southward a bit of story in the tournament matches, but it's all conveyed through the short descriptions of each match. Finally, there's the challenge style. In this section, you'll be faced with a series of very, very difficult challenges, like entering a ii-on-two team deathmatch down by nine kills. They only become harder as you lot work your way down the list, too, and then yous'll need to exist on your game--and perhaps a little lucky--to come out on top.
The game supports divide-screen play for two players, and organization link is in at that place also. But the existent action is destined to be on Xbox Alive. You can have up to viii players in a match, and all of the mutators and other configuration options that you'd have offline are available online besides. The game functions well over Xbox Live, and you tin inject a mix of bots into games, too, if you so desire. UC2 keeps adequately detailed stats, letting you see your weapon preference, nigh-used adrenaline powers, and so on. The stats aren't exhaustive, simply there are enough there to be interesting. The game uses Xbox Live for more than than merely multiplayer games. The scoreboard feature applies to almost every unmarried-player challenge, and then you tin compare your times with the rest of the world. There are besides hooks for downloadable content, such as alternate graphic symbol skins and new maps.
All of these options and modes are slap-up, but they would exist all for nada if the game weren't whatever fun. Fortunately, that isn't the case. While stripping the Unreal-manner shooting down to iii unlike guns and 1 sword per grapheme might sound similar a step backward from the "hoard every gun on the map" mode of the previous games, forcing players to choose gives the game another level of strategy and also contributes to the fighting-game-like mentality at work here. Likewise, the game's motion is rock solid. You always feel like you have complete control over your character whether you're lashing out with an airborne sword attack or sniping from a distance. In short, the gameplay is admittedly superb.
The graphical presentation's no slouch, either. Everything, from the environments to the characters that impale each other inside those environments, looks impressive. At that place'south a real variety to the maps, and whether they're indoors, outdoors, open, or confined, they all fit together with the visual theme of the game. There are some skilful explosions and particle effects, too. The game runs smoothly, which is totally key in a game that moves this fast. About the only thing that sticks out is that the gibs--that is, the chunks of body that wing everywhere when a histrion gets blown up--don't wait so slap-up. It would have been prissy to see the Mortal Kombat theme played upwardly a flake in this surface area, too. Possibly requite each character ix femurs and two skulls or something.

The music in the recent Unreal games has sort of followed a militaristic sports motif. It'south equally if ESPN bought the History Aqueduct and needed new music for every bear witness. That theme carries on in Unreal Title 2, and information technology fits with the action nicely. Each of the game's characters has a unique vox for taunts, grunts, and so on, and you'll also hear voice acting in the single-player story style. The voice work in the game isn't overwhelming, merely it's strong and well written. The taunts for the robot characters and the SportsCenter-similar prove in the story mode, in detail, are agreeable.
Unreal Championship ii is an like shooting fish in a barrel game to like. Its multiplayer focus ways it'll be at its best if you're an Xbox Live player, but at the same time, the bots are good enough and the game is configurable enough to brand information technology a worthwhile purchase for solo players, besides. While the concept of a start-person shooter going behind the back may audio a little foreign at first, Unreal Championship two pulls it off with ease and, at the same time, provides a fantastic new twist on an old favorite.
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Source: https://www.gamespot.com/reviews/unreal-championship-2-the-liandri-conflict-review/1900-6122458/
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